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- How to use joytokey for super smash flash 2 update#
- How to use joytokey for super smash flash 2 series#
- How to use joytokey for super smash flash 2 free#
PK Fire was easily spammable, racked up a lot of damage, and even had a semi-spiking effect if used in midair (since the fire would fall and bring down the enemy with it). His PK Flash could go across half of the stage and he could spawn two of them if he was hit mid-animation.
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The black hole had a powerful pull and could keep you in free fall, even before the button was actually released.
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Goku, among other things, had his side special, which fires two Ki Blasts that can be spammed over and over again for ridiculous amounts of damage. Tails had lots of jumps as well as infinite horizontal distance with his down special, making him impossible to touch, let alone kill.
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In v0.7, both Tails and Goku qualified as game breakers.And Smash Balls were ridiculously common. In the early versions, Kirby's Final Smash would One-Hit Kill every player, every time.Game-Breaker: These often pop up in the second game's demos.This has led to several Tokusatsu fans believing that the titular character himself will be added to the game at some point.
How to use joytokey for super smash flash 2 update#
Epileptic Trees: The ending of the SSF2 v1.2.4 update direct had an ending stylized like Kamen Rider Ex-Aid.Ensemble Dark Horse: Spikeman, one of the five Original Characters that were planned for 2 but deconfirmed, still has a few fans, possibly because of how awesome his fighting style was planned to be.Largely leans towards competitive in the community, though, as official tournament data is being used as a development-assisting tool. Casual/Competitive Conflict: Slightly less-so than its source series, but still there.
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How to use joytokey for super smash flash 2 series#
There's also the "PC Master Race" stigma that makes keyboards rather uncomfortable to use with the game for some while the game IS ON a PC, it's clearly meant to pay tribute to a series of console games, and many players prefer to treat it as they would a console game because of that. The former is often hailed for allowing superior precision and advanced techniques not possible with an analog controller, but pro-controller players are quick to point out that there is nothing to stop a keyboard player from "accidentally" pressing their opponent's buttons, which would be very easy due to the keymapped nature of the game's controller support.
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